The idea for Solutions came about during the first Project Drawdown conference in 2019. I met Henk Rogers, the entrepreneur behind Tetris, who proposed turning Drawdown into a board game. I immediately loved the idea of gamifying the Drawdown framework to reach a wider audience and spark conversations. While Henk was too busy with his work at the Blue Planet Foundation (the driving force behind Hawaii’s tremendous renewable energy transition), with his blessing, I got to work designing the game. The original Drawdown book was such an inspiration to me – it was so easy to read and brainstorm ways I could help make a difference in each solution. My goal for this game has been to distill this incredible content into an approachable and fun format filled with deep discussion and a sense of both urgency and empowerment. It has been a long journey to develop the game, filled with countless playtests, revisions, and iterations. Perhaps the most challenging part was condensing the pages of incredible information in the Drawdown book and website into 20-30 words on a card, while still retaining enough meaning to allow players to think deeply about each solution. I hope this game gives you hope that climate change is still a solvable problem and a sense of urgency that it’s almost (but not quite) too late. I hope that it reveals the incredible solutions at our disposal to fight it, and perhaps even encourages you to pick a solution and take action.
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The idea for Solutions came about during the first Project Drawdown conference in 2019. I met Henk Rogers, the entrepreneur behind Tetris, who proposed turning Drawdown into a board game. I immediately loved the idea of gamifying the Drawdown framework to reach a wider audience and spark conversations. While Henk was too busy with his work at the Blue Planet Foundation (the driving force behind Hawaii’s tremendous renewable energy transition), with his blessing, I got to work designing the game. The original Drawdown book was such an inspiration to me – it was so easy to read and brainstorm ways I could help make a difference in each solution. My goal for this game has been to distill this incredible content into an approachable and fun format filled with deep discussion and a sense of both urgency and empowerment. It has been a long journey to develop the game, filled with countless playtests, revisions, and iterations. Perhaps the most challenging part was condensing the pages of incredible information in the Drawdown book and website into 20-30 words on a card, while still retaining enough meaning to allow players to think deeply about each solution. I hope this game gives you hope that climate change is still a solvable problem and a sense of urgency that it’s almost (but not quite) too late. I hope that it reveals the incredible solutions at our disposal to fight it, and perhaps even encourages you to pick a solution and take action.